Here are examples of my game design work on various projects.
The Walking Dead: Betrayal - St. Lawrence Ridge, Harrow Acres, Fairview Estate, Formosus Ltd., Marble Orchard
Above are levels I worked on for The Walking Dead: Betrayal. I assembled the St. Lawrence Ridge level in Unity using our proprietary tools and existing art assets, with feedback from the art team. For Harrow Acres, Fairview Estate, Formosus Ltd., and Marble Orchard, I collaborated with the art team on the design and layout of the areas. I made adjustments to all of the levels in Unity, with feedback from the art team.
Each level is part of an open world map that players must explore to search for supplies. Certain parts of the map are destructible, so players can destroy fences and cars and break into buildings. Incognito traitors can set traps at chokepoints and break enclosed Walkers free to make the area more challenging for players searching for supplies and trap players inside of buildings.
Project Winter - The Deep Woods
The Deep Woods is a map I worked on for a Project Winter content update. I collaborated with the art team on the design and layout of the area and made adjustments to the level in Unity using our proprietary tools and existing art assets, with feedback from the art team.
This level is part of an open world map that players must navigate to search for supplies. Players can destroy trees and rocks, fight wild animals, and cooperate with teammates to open locked buildings to get the valuable items inside. Players start in the safer southern part of the map, but must journey north to enter the Deep Woods, a dark area with deadly animals, but better loot.
The Lost Adventurer is a Dungeons & Dragons module centered around the mystery of a missing adventurer featuring a festival, necromancy, bandits, and more. The module details custom enemy stats and magic items, interactions and information about key NPCs, combat encounters, and helpful tips for the DM to make the adventure flow well.
The Walking Dead: Betrayal & Project Winter - Mockup Animations
A picture is worth a thousand words, but a moving picture is worth even more. In addition to static mockups, when designing features on Betrayal and Project Winter that felt hard to explain with just text or static images, I created animations of the features to incorporate into their documentation.