Hi! I'm Kate Olguin, a Game Designer with a background in Production3D Art.
Here's what I've been working on lately!​​​​​​
The Walking Dead: Betrayal
The Walking Dead: Betrayal is an online 3D isometric social deception game with survival game elements for 5-8 players. Out of resources, with a herd of walkers fast approaching, players must work together to complete objectives and make their escape. Incognito ‘traitors’ lurk among them, plotting to do everything in their power prevent anyone from leaving.
Role:
Lead Designer - Gameplay design, Level design, Systems design, UI/UX design

Project Winter
Project Winter is an online 3D isometric social deception game with survival game elements for 5-8 players. Players must cooperate to stay alive and escape the Canadian wilderness while incognito traitors work to stop them.
Responsibilities:
Game Designer - Gameplay design, Level design, Systems design, UI/UX design
SpongeBob: Patty Pursuit
SpongeBob: Patty Pursuit is a 2D side-scrolling platformer on Apple Arcade. Players take charge of SpongeBob and his friends as they navigate levels with light puzzle elements to determine the fate of Bikini Bottom.
Responsibilities:
Level Designer - Designed levels for the 25th Anniversary and Boardal Combat post-launch updates
The Call of Karen
The Call of Karen is a narrative-based 3D PC simulation game about a 1950s suburban housewife whose home is being invaded by Cthulhu.
Responsibilities:
Producer, Lead Designer, Artist - Gameplay design, Level design, team management, environment art